Zahra 2216

Created Date: 2016-05-04/ updated date: 2016-05-22
  • Medium img 9871
Owner & Collaborators
License
By
Zahra 2216 by carmelcrane is licensed under the Creative Commons - Attribution license.
Summary
This project documents the development of an interactive art installation using Processing and computer vision, video projection and a fresnel lens sculpture to envision the life of a cyborg in the year 2216. The steps that follow provide an overview of our process as well as shared files that may be of use to others interested in doing similar projects.

Materials

    Tools

      Blueprints

        Making

        • Developing a Proposal and Research Question

          0
          Thumb 13190210
          In the beginning we created a written proposal and research question as part of a graduate program in multimedia at California State University, East Bay. Our project is an interactive video art installation that examines sensory experience through a fictional character Zahra 2216.
          Small img 3245
          • Change in team members ...

            0
            Thumb 13190210
            This is a note to inform those reading about this project that in the beginning we had four team members. Two members decided to drop out of the project so we altered the original idea to reflect the capabilities of two people rather than four.

            Humans ... so finicky!
        • Creating a Paper Prototype

          0
          Thumb 13190210
          We created a paper prototype to envision the art installation resulting in three artifacts that articulate the life of a woman turning into a cyborg.  Zahra is exceptional in the world of cyborgs because she has a conscience. She manifests her tech-ability as empathy and kindness. 
          • Producing a Pitch Video

            0
            Thumb 13190210
            We worked as a team to produce a pitch video to promote our idea to the faculty. We were also interested in solidifying the narrative and potentially posting a Kickstarted campaign to raise funds for the project.
            • Gathering Materials

              0
              Thumb 13190210
              During this phase we began collecting materials and experimenting with various tools to find the best way to craft our project. Early on we also spent a lot of time focused on learning the technologies and coding necessary to create the interactive projection aspect of the art installation.
              Small img 3373
              • Experimenting with PIXY, Arduino, and Processing

                2
                Thumb 13190210
                At first we thought it would be interesting to use computer vision and the PIXY Cam 5 to teach the computer to recognize color. Once this stage was accomplished, we could then import the X,Y coordinates via serial data into Arduino, create a syphon to Processing to create the interactivity.

                Not 
                • The Epiphany....Simplicity is Key

                  0
                  Thumb 13190210
                  After a lot of frustration in terms of getting our process to work effectively. we decided to rethink our use of technologies. We learned to think more carefully about what a given technology does well, and consider the downfalls of pushing tools to do things they were not designed for.
                  • Using a Web Cam

                    0
                    Thumb 13190210
                    After consulting with our advisors, we decided to swap our complicated set up for a more straightforward sequence. We decided to work with a web cam and Processing only. This accomplished the end result we were looking for and was a much more elegant solution.
                    • Developing and Altering the Processing Sketch

                      0
                      Thumb 13190210
                      We used Processing and altered some open code from the Processing training site, "Fun Programming". We found a color detection code and altered it to suit our needs.

                      We added the Physics, Minum, and Syphon libraries to create the interactivity we were looking for.


                      • Writing the Script

                        0
                        Thumb 13190210
                        We wrote a poem about cyborgs with three parts. Each section corresponds to a different aspect of our art installation. Once the poem was written we recorded it with a Zoom recorder and added special effects in Logic ProX.  Then we tested the recordings with our speakers and made adjustments.
                        Small img 3379
                        • Making a Logo

                          0
                          Thumb 13190210
                          We created a logo for Zahra 2215 using illustrator CS6. Next, we created a large print to introduce our art installation to gallery visitors and placed the logo for visual affect. In addition, we translated the .ai file to a .dst file in order to use the logo within a digital embroidery machine.
                          Small screen shot 2016 05 18 at 1.19.22 pm
                          • Focus on Functionality

                            0
                            Thumb 13190210
                            After determining that computer vision and color detection works best with bright colors, we chose to use neon fabric to create our interactive pebbles. The pebbles will be thrown into a projection of a large pool of water. When the pebble lands, a ripple effect with sounds will be triggered.
                            • Making Glow Pebble Bean Bags

                              0
                              Thumb 13190210
                              Next we created Neon bean bags with the Zahra 2216 logo with a digital embroidery machine.  We used thick canvas material to provide durability. We tested the pebbles with ultra-violet LED lights but found the projection was good enough to illuminate the neon.
                              Small img 9858
                              • Constructing a 3-D Hologram

                                0
                                Thumb 13190210
                                We used 40  magnifying plastic sheets/ Fresnel lens to create a hanging wall sculpture + 30 pound weight, transparent fishing line to hang the wall sculpture. A hole punch was used to attach a plastic frame.  We used plastic covered steel wire suspended between walls to hang it .
                                • Creating the video projection + wall sculpture

                                  0
                                  Thumb 13190210
                                  We created a storyboard for the video to be projected onto the wall sculpture. We wanted to have close up images of eyes, shadows of a woman, and spherical scenes of nature to highlight the fresnel lens/ hologram illusion. Final Cut Pro was used to edit the video which was slowed down for effect.
                                  Small 5 2
                                  • Setting Up the Projectors

                                    0
                                    Thumb 13190210
                                    We used a short throw projector to project the "Eyes" video onto the wall sculpture and a 4000 lumen Epson projector suspended from the ceiling, facing down. Extensive testing and experimentation was necessary in order to produce the desired effects.
                                    • Troubleshooting

                                      0
                                      Thumb 13190210
                                      We are currently having great difficulty getting Syphon to work correctly with MadMapper and our Processing sketch. The sketch file appears in MadMapper but within the quads. We need to further develop our code to find a solution.
                                      • Creating a mask in Photoshop instead

                                        0
                                        Thumb 13190210
                                        We consulted with our advisors who recommended that we try a different method for our sketch. Mad Mapper and Syphon were not working with our files so again we are back to the wisdom of keeping things simple. We uploaded an image in Photoshop to appear as an organic boundary for the pond. The image
                                    Add Card Order

                                    References

                                      Usages

                                        Convert State

                                         to Annotation.

                                        Select the numebr of the state to annotate.

                                        OK
                                        cancel
                                        Loading

                                        facebook

                                        , data-width="400", data-show-faces="true" data-send="true"
                                        , data-width="400", data-order-by="reverse_time"